Sunday, January 29th 2012 - 11:16PM : Why are Macs "so great"?

I currently use a PC with Windows 7 for my art and design work. Love it and know it inside out. If I knew Macs inside out, I'd probably prefer them, but I don't.

What I'd like to know is; what specifically can a mac do that a PC can't? So far the list seems to be:
* Better re-sell value
* Less chance of getting a virus, but then I am too savvy to get one my PC so this is irrelevant (note to hackers- please don't try to prove me wrong here!)
* Easy for novice computer users to use. This is irrelevant as I already know how to use a PC properly.
* OSX is apparently more stable? If so, that is good!
Is that it? If I wanted to list reasons why PCs are better I know I could create a far superior list

The only reason I would want a Mac is because knowing how it works is often a requirement if you want employment within the graphic design industry. I have nothing against Apple at all, but it makes me angry when I'm forced into using a product like a Mac for the sole reason of 'because it's tradition' or 'because everyone else uses it' rather than using a product because it works well!

Comments: 0

 

 

Wednesday, January 25th 2012 - 03:43AM : Making Money with Manga

I was asked to contribute to an article in Imagine FX magazine years ago about 'things manga' and found a document burred away on my hard drive the other day containing a few of my answers. Not that I've ever seen myself as an authority figure in the realms of manga and anime artwork, but for some reason having my name in print gives my thoughts a little more wait than your typical amateur artist and I wont complain

Anyho, the interview went a little something like this:

I’ve answered the questions below. The term “manga” can be used to describe ‘Japanese style comics’ but also a ‘typical Japanese style of comic book/cartoon artwork’. The questions you’ve asked seem to refer more to manga as comic books..? I’ve answered to show replies that could related to both ‘comic book artists’ and ‘freelance artists’. It’s probably worth pointing out I’ve spent my years operating as a freelance artist/illustrator.

Personally, I believe there’s not enough money and opportunity in the comic book side of things. Many manga / comic book artists I know here in the UK freelance their style into other forms of revenue such as magazine spots, advertising, branding and packaging etc. Out of the 1000s of wannabe manga creators, there are a few exceptional UK talents which have made ok money outta their manga by having it printed by American comic book publishers such as Image, Dark Horse and Tokyo Pop. Once they realise they can get 5-10 times their wage acting as a freelance illustrator, the comic book career tends to fizzle out, unless they’re really dedicated to the story side of things or don’t consider other opportunities for their work.

I wouldn’t recommend you printing my opinions above- it wouldn’t give much hope for wannabe manga creators! But this is my own personal view on the current manga scene here in the UK. And I’m sure other artists more geared towards the comic side of things may have a totally different outlook on the situation…


There are several ways to make money with manga art…
The most obvious is to create manga (comics), and get them picked up by a publisher. But the manga style can be applied to other areas in the form of editorial illustration for magazines and articles, book illustration, creating art for movies and animation. I tend to specialize more in character based art and design for animation, games, company branding and advertising.

Unless you’re lucky enough to score a job with a animation, game or multimedia studio, you’ll likely become freelance and self employed.

* What are the most important things someone should work on as a budding commercial manga artist? Is is style, originality, execution, or some combination of those?

A combination of all of the above! To make any kinda money in the art and design industry, you’ll need to be technically talented as well as having ability to think up original ideas and solve problems. On top of this you need to be business minded. From what I see, there are thousands of fantastic manga artists out there wishing they could make money out of their talents, but end up settling for a more mundane 9-to-5 thinking there isn’t any demand for manga art in the commercial world. But what most of these fantastic artists lack is business sense and the right kind of ambition. It’s fine self publishing small print run comics or designing the occasional cover for a small time unsigned local band’s first album while you’re at college or earning a regular wage else where. To make good money, you need to approach publishers that will sell your work in high volumes, freelance for high profile clients, consider editorial work for magazines etc.

* How hard or easy is it to be original in the manga market?

Originality within manga is near impossible! It’s something to strive for, but there’s so much material out there and so many artists pumping out manga work every day that coming up with something completely unthought of isn’t easy. Being original as possible involves looking at adaptin
g existing ideas and well as drawing on your own experiences and influences while creating something you enjoy.

* Any tips on the best places to exhibit your work - on the Net and in 'real life' - to get noticed? Which are the publishers to go for?

Manga galleries in ‘real life’ are far and few between. You could try submitting work to IMAF (International Manga and Anime festival)’s annual art competition. Their festival features a gallery of all works submitted.

On the net, Devianart.com is a popular gallery and community site for artists. The site covers all art genres, manga and anime being one of the more popular themes.

Personally, I’ve found the best way to advertise your work is through your own website. It also looks a lot more professional to potential clients by having a unique, separate online gallery or portfolio opposed to sites like Devianart. Presentation is key, so make it look great and spend weeks advertising the hell out of it so people know it exists- submit site to search engines, link exchange, add it to directories etc. Even consider paying for on and offline advertising if you’re serious about making a career out of your art. Eventually you may get clients start coming to you with job offers instead of you rushing around after them!

If you wanna see about publishing your manga stories, try submitting work to Studio Sweatdrop, Tokyopop or Darkhorse to name a few.

* If you want to draw manga for a living, can you get away with a portfolio consisting solely of it, or do you need to demonstrate other styles too?

If you’ve got the technical skill, creativity and business mind, you can potentially make a good success out of manga art alone. Also a single established style can be great as clients will know exactly what they can expect should they choose to work with you.
On the other hand freelancing is can be very tricky, especially when starting off and it would be a good idea to show clients you can do more than just manga and it never hurts to expand your repertoire of skills and styles to show you’re flexible.

* Any other tips you would give an aspiring manga artist?

Always stick with what you enjoy. Different manga styles and themes go in and out of fashion and it can be good if you can adapt to different markets- i.e. cute stuff for kids. Sexual or violent stuff for adults. But if you have a passion for illustrating teen romance or anthropomorphism- stick with it and let that become your ‘thing’. Going from drawing manga as a hobby to making money out of it can be a stress, so help your self out by drawing what you want to draw and let it help build up your portfolio and reputation.


- Most of that stands true, even 5 or 6 years later since I was first asked all this stuff! Hopefully it'll help give you a little more perspective about 'the industry' and best of luck to anyone wanting to make some money out of their art and creative efforts ^_^

Comments: 0

 

 

Sunday, November 27th 2011 - 12:58PM : Question and Answer session

Yao Qu, a student studying digital manga asked if I'd answer a few art questions for her school project and thought my replies might be of interest to OM Blog readers

Apart from Manga, what other type/s of digital media do you create? For example photo manipulation, web designing, animations etc.

- All of the above! I started drawing manga first, and then later digitizing it by scanning and adding colour tones with the computer. Once I had acquired a general understanding of using Photoshop, learning other related software types became easier and more accessible. Many of the tools in something like Photoshop are similar in animation programs like Flash, and there are even a few interface similarities with web tools like Dreamweaver.
It’s great how an initial love for manga art ended up enabling me to branch out into so many other areas of digital art and design. Had I not been so amazed by some of the digital manga artists on the internet when I was around 16, I may have stuck with traditional media for a lot longer and that could have had a negative impact on my future career plans now that we’re pretty much all living in a digital age.

Which software do you often use for your drawings? (Photoshop, PaintTool SAI etc.) What particular aspect(s) of this program do you like and dislike?

I use Photoshop for nearly everything and luckily it can do nearly everything I would want. It’s really difficult to learn if you’re new to design software, but well worth sticking with- it’s saved my butt so many times! I dabbled with Painter for a few hours but never got to grips with it and to be honest if you can do near enough everything with your favourite program- be that Photoshop or something else, then there’s not much point investing a lot of time mastering something totally new. Unless of course you just love experimenting and learning software I like it’s familiarity and although it’s complex, once understood, it can be a big help with my illustration work as well as photo editing, graphic and web design.

How would you rate this software? (1 Lowest - 10 highest)
Photoshop CS5– 9/10. I’ve been using it since version 4 which came out about 11 or 12 years ago and it’s matured into a great bit of kit.
If a newer version of this software is released, would you upgrade?
Yes. I usually update every couple of years. Sometimes the program’s interface changes a lot and it chucks a ton of new features at me- most of which I don’t need, but some are vital. Since version CS4 64bit I’ve been able to work on humongous 1GB+ files, which means great quality when printing large scale artwork.

What was your earliest inspiration for drawing Manga?

Check out the Info/Profile page on Organic Metal for lots of details on this

In your opinion do you think Manga has made a big impact on digital art? Especially digital painting? For example, I started drawing Manga traditionally on paper, and then due to other's influences I've moved onto digital art, I was then more aware of different types of art media and painting software and graphic tablets. Is this the same for you?

Yes, exactly the same for me. You only have to look at huge online art communities like Deviantart to see large percentages of manga style artists who make use of digital media and that in turn is influencing other young, aspiring artists.
Although manga is only part of a massive shift towards digital media over recent years. Loads of other styles are adopting a digital approach as it’s evident that artists can now produce amazing results in a fraction of the time I’d take to do it traditionally. I wonder if it’s more a case of technology having an impact on manga more so that the other way around

The End!

I've done several other little Q&A sessions over email, but must have deleted them otherwise I would have added them too. It's good for me to answer stuff like this and help formulate some opinions

Comments: 0

 

 

Tuesday, November 15th 2011 - 01:45AM : Evil Ryu and Akuma. Plus thoughts about myself as an artist

This is an old collaboration from 2001. Pencils (Ryu)= Tong. Pencils (Akuma) & Inks= WebYoSan.

After checking out WebYoSan's Street Fighter fanart with cool design and well inked lines, I decided to do my bit and add some rendering. I was originally going to go for the normal Ryu, but decided his evil persona should be shown instead- he looks and plays better than the original anyway It was the first time I'd tried making use of the 'Multiply' and 'Screen' airbrush blend options. They can slightly increase the speed of CGing as it saves keep picking lighter/darker colour tones separately, but it can look more messy. I tried to overcome this messiness by later adding regular airbrush on top to smooth things over. In the end, the CG still took hours, but worth it! When approaching a CGing task (or any task in general!) it's often daunting and difficult to get started because I never know if it'll turn out well, but after I get stuck in and take my time, I usually manage to get decent enough results. However, there has been times in the past where I've started a CG or artwork and I just cant do it! I wonder if it's because what I'm doing is too hard for me, or if I'm just not in the right frame of mind. Luckily with colouring, if the line art is good, it inspires me to produce something on par.

10 years later and I did open up the original file to do a few colour corrections to bring it up a notch


Coloured using Photoshop 5.5

So why am I posting this now? And why not within the Art Gallery pages?

It's just I've spent all day looking through some of my older work. It's been nostalgic and fun to re-visit some of my earlier drawings and artworks A third of my works are still here and viewable on OM. This Street fighter pic was pretty cool and lots of fun to collaborate on at the time but perhaps just not quite good enough (in my opinion) to showcase my colour abilities so I've kept it out the gallery. It looks cool now that I added more purplish colouring to it though. I've also been making a few corrections to my other works now that my skills have improved and I'm able to do so, or able to see flaws I couldn't when I first started.

Although I wonder by how much have my skills improved over the last 10 years (the time in which I've mainly been concentrating on my artwork, digital colouring skills and calling myself an artist- although at times a very amateurish one!)?

I've gotten better, for sure. My observational skills, anatomy, shading, colour knowledge, proportioning, perspective, technical skills etc. have all improved Although I'm aware that despite having finished, perhaps 500 drawings, illustrations or CGs over the last decade it would be fair to say I'm still yet to reach a level of competency I feel is worthy of my efforts! It's not something I cry into my pillow at night over, but an interesting observation and leads me to suspect that if one's artwork isn't already at a decent enough standard by the time they're entering late teens and 20s, then it's not likely going to improve a drastic amount thereafter.

I wonder what other people's thoughts are on this?

An increase in ability is generally something that slows down as people get older- just look at really young kids that can learn to play musical instruments like pros after a year, while it would take an average 40 or 50 year old a year just to learn to play 'three blind mice'! Okay, not quite, but you get the idea
I wonder how this slowing down will effect my ability to produce artwork? I'm unlikely to get worse at least, which is good. My ambition to draw some amazing scene with characters all interacting from different, obscure angles AND all from memory and without reference AND within a short space of time may never be realized.

Perhaps thinking like this will prevent me from pushing myself by aspiring to achieve well beyond my current limits? Or perhaps this takes
the pressure off by allowing me to just focus on producing artwork within my own means; so know and accept that I will take huge amounts of time just to complete a single character drawing and knowing and accepting that I will likely need to use extensive photo reference material to get poses, backgrounds or accessories looking spot on etc.

Comments: 1

 

 

Monday, November 14th 2011 - 03:36AM : Out with the Old, In with the New!

In updating the art gallery, I thought it was about time I relegated some of my older work so I’ll be adding them here instead.

Some of the character art is still good for the most part and I know if I just tightened up a few proportions or colours, it wouldn’t be a far cry from my newer stuff.

I feel I’ve come a long way in the graphic design department, so even though that gallery is gonna be pretty bare, it I’m glad won’t be reflecting what I’m now capable of...
*20 minutes later*
I've renamed the Graphics Gallery to 'Abstract Designs and Graphics", so I can put some of my 'doodle' pictures or abstract, bio-mechanical designs in there now It's interested to look back at the 'graphic design' gallery works I had uploaded 10 years ago, not only are most of them pretty lame now, but I expected to produce a lot more computer-only, abstract, graphic work but never did. It seems if I haven't done it in 10 years, then I'm unlikely to do more any time soon, although I'd STILL like to!

NOTE: I intend to back-date the blog entries containing some of my old art designs, so check through this blogs previous entries if you want to take a look.

Comments: 0

 

 

Wednesday, September 21st 2011 - 12:01AM : New Project added!

Branding is basically a section to illustrate some of the projects I've worked on which required logo creation as well as other graphic designed materials. A lot of the examples I’ve used are assignments given to me while I studied 'Graphic Media' as a mature student- my aim of going back into education was to increase my graphic design know-how and it added another strong string to my bow. I look back at the work I did at uni now and although I could improve upon all of it, I've uploaded it to organic metal anyway to give potential clients an idea of the work I've done in the past and show what I'm capable of.

I feel very competent in providing businesses a unique, comprehensive design package being able to offer: identity creation, logo design, stationary design, literature layout, packaging design, conceptual displays, ad campaigns, book or leaflet design, illustration, photography, photo editing, website design, web graphic creation, interface design, multimedia presentations.

Although I’ve done some basic CAD while I worked as a kitchen designer and about a day of playing around with 3D software, these are areas I’m relatively weak in. My Flash skills are pretty basic too, so I’d outsource that kinda work if it came my way.

I guess it’s true that I have become a bit of a jack of all trades within the art and design industry. I wonder what my hand drawn art would have been like if I concentrated all my efforts on that instead of diversifying? I don’t regret learning stuff like graphic design and think it often aids my illustrations if anything



Comments: 0

 

 

Sunday, September 11th 2011 - 05:27AM : New Project Added!

Although I completed this project years ago, I never got around to uploading it to Organic Metal until now. I've not included every single sketch or final piece, but it gives an idea of the kinds of illustrations I did for it. The spellcasting character designs are typical Ben style with smooth Photoshoped colouring. Although even now I still don't think I have a solidly defined style when it comes to my drawing. It often feels like I'm experimenting in style with each picture I draw! I usually apply colour in the same ways though. Having dabbled with Cel style, Cuts, low opacity brushes and airbrush, I still like the soft airbrush look. I've always been a fan of airbrush works, so I guess it figures. Plus it kinda reminds me of the 2D gradient-filled sprites from RPGs like Breath of Fire 3, Secret of Mana and so on. Used to love the graphics in those types of games.


Comments: 0

 

 

Saturday, August 9th 2008 - 12:50AM : Rant about the people that diss my art

After being up on Organic Metal’s main Fanart gallery for several years, I’ve decided to remove the piece “Honey does some spring cleaning” and place it in the Blog. (I’ve back-dated it to an earlier blog entry)


Why?... Not because I don’t like the picture, but around 1 in 2 comments added to the artwork page were flames or complaints on how distasteful the artwork is! The fact the picture was specifically drawn for a Hentai art contest makes me wonder why people would bother saying something along the lines of “she should be wearing clothes” or “she shouldn’t be in a provocative position” since that was the whole point!

The whole issue of me posting sexy, erotic or hentai art has become something that winds me up.
My argument is this:
It’s my site, my art, my opinions and my preferences- you either acknowledge this and check out my stuff, or don’t look at it and go elsewhere.
I think that’s fair. I feel even if one day I wanted to post uncensored ‘pornographic’ artwork on OM, that’s up to me and I shouldn’t have to face abuse or criticism for it. Especially on my own web site!

However, quite a few visitors to OM have felt they need to make an unuseful, and annoying remark on the girls I draw- particularly how their boobs are too big, or they portrayed as little more than sex objects, which degrades women in general. Am I the only person that thinks this is ridiculous?!

I draw what I like to draw. Criticism like “boobs are too big” seems stupid to me- obviously any artists that draws a girl with big tits does it for a purpose. The boobs were intended to be big!.. Unless you’re a total novice that needs a lot of artistic assistance (something I’d like to think I’m not).

Don’t get me wrong- I can take constructive criticism like “she’s got huge boobs, so to make them look more naturally lifted like that you could have made her wear such and such a bra / top / corset or something”.

I’m not trying to hurt or offend anyone and I’m sorry if somehow I have. I don’t expect everyone to like everything I do and people are entitled to their own opinions, but I wish some people were more familiar with the phrase “if you haven’t got anything nice to say, don’t say anything at all”.

For people to give negative criticism or diss what I like, do they really think I’ll start changing my preferences or the kind of art I produce just to please them?

I really do wish people would be a little more accepting or open minded. It makes me think about how society and individuals in countries such as Japan- (the home of Hentai) wouldn’t even bat an eye lid at any of my work. It’s just accepted along with every other genre of manga, art or storytelling. Perhaps I shoulda moved over there long ago?

Comments: 1

 

 

Wednesday, August 6th 2008 - 05:15PM : Organic Metal Visitor Statistics

Since January 2001 I’ve been using eXTReMe Tracking to monitor hits and visit data to OM and thought I’d share these statistics before I take down the tracker, which is being replaced by a more accurate tracking alternative. I’m sure half the visits OM receives are to pages contained within the site rather than to the www.organicmetal.co.uk domain itself, but here’s data from what eXTReMe Tracking has picked up so far:

Totals:

Unique Visitors: 212290 - 85.78%
Visits incl. Reloads: 247455
Visitors via Referrers: 85334 - 40.19%
Website Referrers: 5206
Highest Day: 198 / 20 Dec, Mon, 2004
Highest Week: 1108 / Wk 35, 2005
Highest Month: 4148 / Sep, 2005


I'm sure a lot of visitors were disapointed to find I've not drawn any Metal Gear Solid Hentai!


These are in fact stats for the last 19 months- didn't include August since the month has only just started.


That’s a lot of visits! And I’m happy that so many people have taken the time to stop by and check out my site, which at the end of the day is just one in a million of other personal homepages floating around the internet.

Things are slowing down however. A few years back, I’d easily be getting a few hundred visits per day, but this is shot right down according to these stats. I guess the fact OM has not been updated for ages would explain this, so I’m not surprised. Also the fact that promoting websites and pulling in visitors 10 years ago is totally different from today. I imagine the net has grown 1000s of percent since I first opened up the doors to OM and competing with so many other art sites or personal sites is tricky. Especially now there are so many massive Devianart-type sites out there which makes having a personal art site relatively pointless for a lot of people. But I’m happy to keep OM up for as long as possible, since I like it and according to these stats, so do other people

Comments: 0

 

 

Friday, September 14th 2007 - 12:18AM : Work In Progress...

One of the first images I uploaded to the gallery was the "Mechanic Skyscrapper" and ever since finishing it, I wanted to produce another similar style of artwork. The fact the Mech Skyscraper took so long had been putting me off starting another, but about a year ago, I began making progress on a new image *see below* - I've been chipping away at it, adding a little more as and when I feel in the mood and I'm about 4/5 of the way through!- So close to being able to add something new the the OM Gallery!


Here's a section of my next 'Mech doodle Pic'. Taking forever! >_<

Comments: 1

 

 

Previous entries: [1] [2] [3] [4] [5] 

www.organicmetal.co.uk