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Author
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Topic: Stranger!!! :O
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Dan York
Member
 
Member # 4
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posted 11-06-2005 07:13 PM
Hi Dan, welcome to the OM boards. There is an absolute shedload of talent which posts frequently on these boards, so you'll never be short of people to ask for advice! And don't worry, we all had to start somewhere!But what a start, much better than some of my first-time efforts, I can tell you... But as you say, there are a few scaling issues. It's all basic anatomy, and the good news is you can grab loads and loads of life drawing books and books on human anatomy for drawing out there. Obviously, stylistic variations are abound, especially when you compare Western and Eastern graphic styles, but the basic rules remain the same. I noticed in your drawings the necks on your characters were very long and the heads rather large in comparison to the rest of the body. For adult bodies, the body tends to be five to six head lengths in length, then the rest of the physique can be scaled to that. Also, arms tend to terminate about half way done the thigh. But I like the fact that you got the right "natural" shape to your first character's breasts - unless they are "enhanced", shall we say, they do have a tendency to hang in that fashion. Also, a lot of people stick them a little too high up the chest; they tend to begin about half way down. Finally, a point on feet. They hardly ever tend to point the same way, unless they are standing to attention. A good rule of thumb for characters standing still upright is about a 45 degree angle between the points of the feet. I hope that was of some help to you! Oh, as for CG. Don't feel foolish, I'm not strictly sure what it stands for myself. As far as I know, in animation, it stands for Computer Generated, but that is usually appended with Imagery (CGI). Of course that doesn't make much sense when applied to CG 2D art, but hey, who am I to buck the trend. Ciao!
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Posts: 73 | From: Eastleigh | Registered: Jan 2002 | IP: Logged
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