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Author Topic: 3D art
AKATT
Mega Member

Member # 38

posted 07-05-2002 04:55 PM     Profile for AKATT   Email AKATT     Send New Private Message   Edit/Delete Post   Reply With Quote
I can't get any of the stuff i'm working on cos i'm not my home in London and my scanner doesn't ven want to know my Mac. Until i can get it connected to a PC i'll post some of my 3D work.

Wasn't sure whether to put it in this section but here it is:

Dust Pack

It's something i did when I shoulda been revising for my A-Levels. I got sh!t grades but I kinda like the pic.

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Final Fantasy


Posts: 451 | From: London, England | Registered: Apr 2002  |  IP: Logged
G.i.A.m.
Moderator

Member # 14

posted 07-05-2002 05:25 PM     Profile for G.i.A.m.   Email G.i.A.m.     Send New Private Message   Edit/Delete Post   Reply With Quote
way cool Babylon 5 meets something coming out of a megaman type Game.

totaly badass robo's that still looks kinda cute (can't realy deside if I should run away or hug them ).

only thing is the cross type dissortion on the right Planet(viewers side).

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Wer nicht vom Meister lernt, lernt nie etwas.

Wer nur vom Meister lernt, lernt nie genug.


Posts: 1063 | From: Germany, Giessen | Registered: Jan 2002  |  IP: Logged
Bomu
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Member # 1

posted 07-05-2002 07:14 PM     Profile for Bomu   Author's Homepage   Email Bomu     Send New Private Message   Edit/Delete Post   Reply With Quote
Now, I gotta admit, I know nothing about 3D, but to me, this looks way cool!! The floor looks unrealitic though- like a quick texture filter bunged on there, but I'm afraid I don't have ideas for improvments or critique, unless you were to import it into PS, then work on it more there..

What did you use to make it? 3DS Max?

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Organic Metal


Posts: 1622 | From: Kent, England | Registered: Jan 2002  |  IP: Logged
AKATT
Mega Member

Member # 38

posted 07-05-2002 11:24 PM     Profile for AKATT   Email AKATT     Send New Private Message   Edit/Delete Post   Reply With Quote
thanks guys

GiAm - they've been designed by a rebel faction and are cunningly made to look cute. As one goes o hug them their main cannons come into site (as they're around the side). But by then it's too late!

and yeah the ground sucks. Basically this was an experiment (as most of my 3d stuff is). It started off with me trying to create a mech of some kind. here's the very first version (can't believe i still have it):

and heer's when i frist tried adding texture:

when i got the final texture (as seen in the main pic) i started to build scenery around the mech. Went thru various designs and eventually it "grew' into the dust.jpg pic. The ground looks bad cos it's just a flat plane and the texure isn't too detailed. Also I don't know how to bum,p-map and other things to make terrain look as it should.

Well there's a long message. Can u tell i'm bored?

Bomu - well i just explained the terrain. I used 3DS max v2. Any Photoshopping? Well the picture is produced by the computer rendering a 3D image. (just like a console except not in real time). Orginally i had the computer render the scene where objects can CAST shadows on each other. That took more than 8hours to render half the pic. Therefore I had to render it where the objects didn't cast shadows on the scenery. All the 'ground' shadows are actually various black shapes a few pixels deep.

Okay i'm out know.

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Final Fantasy


Posts: 451 | From: London, England | Registered: Apr 2002  |  IP: Logged
Bugsy
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Member # 9

posted 08-05-2002 01:05 AM     Profile for Bugsy   Author's Homepage   Email Bugsy     Send New Private Message   Edit/Delete Post   Reply With Quote
Whoa looking awesome *_*
I'm not really into 3D rendering (I messed around in 3D Studio Max a long time ago), but I think there's something wrong with the coordinate mapping on the planets. The texture on it seems stretched along some lines, and they come together in one very visible point. I hope you see what I'm talking about :] Maybe use some (more?) bump mapping on the surfaces.

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Desert Rain

Posts: 1055 | From: Belgium | Registered: Jan 2002  |  IP: Logged
AKATT
Mega Member

Member # 38

posted 09-05-2002 07:25 AM     Profile for AKATT   Email AKATT     Send New Private Message   Edit/Delete Post   Reply With Quote
yeah i see what you mean Bugsy. The planet on the left is screwed, but i'm not sure how to correct it. As for the one on the left - it's supposed to be a giant space station, kinda like the death star.

As for bump mapping - i don't know how it works - at all.

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Final Fantasy


Posts: 451 | From: London, England | Registered: Apr 2002  |  IP: Logged
Shirai
Grand Member

Member # 40

posted 09-05-2002 09:57 PM     Profile for Shirai   Email Shirai     Send New Private Message   Edit/Delete Post   Reply With Quote
Woa thought it was an ingame cutscene o.o it looks so cool :3 altho I don't have any skills in 3D >.> just wondering how long it took to render all that? :3

Only think I can think of is adding dust clouds and track trails to add movement to the picture... bleh I have no idea what I'm talking about Xp

Going to be sweet seeing more of your 3d work :3


Posts: 201 | From: UK | Registered: Apr 2002  |  IP: Logged

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