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»  Organic Metal   » I Made This!   » Finished Works   » Tifa fanart colab

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Author Topic: Tifa fanart colab
Angelo
Extreme Member

Member # 134

posted 11-04-2005 02:13 AM     Profile for Angelo   Author's Homepage   Email Angelo     Send New Private Message   Edit/Delete Post   Reply With Quote
http://www.deviantart.com/view/17090370/
Lines by my mate Chris. Colours by yours truly.

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The home of all Pandemic Dreams

Posts: 886 | From: Kingston-upon-Thames, England | Registered: Feb 2003  |  IP: Logged
Dekar
Grand Member

Member # 122

posted 11-04-2005 03:57 AM     Profile for Dekar   Email Dekar     Send New Private Message   Edit/Delete Post   Reply With Quote
I just took a quick overview at your full gallery see how you colored to remember, pretty nice. I think this is about your 2nd best one. I glanced on your work a bit but just never comment.

I'd say this is ok start, looks you understand lightning fair. Couple odd points on this coloring like the skirt and upper wrist guard collars.(should be more radical method or approach) You're starting to use more of a blend array of colors which is good.

I'm just going to suggest some methods to enhance your coloring.. maybe help push you to forward.

Hmm, let's see it looks like your pasting down a solid flat and spraying over it to give the body/clothes some 3D. I'm going to suggest you try doing a bit of cell shade maybe. In this you generally place down a solid base (flats) lay down other coats and cut them in some artistic way. Now in that you can go many ways.. If you can do that then you can go back to blending then use those artistic cells and create a more clean better anime coloring. Now you'll have to really think how you want to lay the layers you don't want to paste them symmetrically from another on legs etc. I see you have a generally concept of that already, you just got to dig deeper.

Basically I'm going to suggest you look at considerably "fair good/master colorist" and try to mimic some of his/her approach. Once you absorb some of that you should be able to take your own method of style.

When you get to a decent clean cut cell-shade you can take those boundaries blend them in a certain array you'll get what I think your looking to go. Not that there is anything wrong with what your doing atm, it's just how much time you want to put into coloring.

Now to practice coloring, I think it would help you advance if you tried to do some nice fine lineart as you progress. Generally the better the lineart more style/skill you can show in your coloring. Using a lineart with errors usually leads you to having a discomfort with what you done or some funky odd area. I'm just saying I found it quicker to learn that way.

I'm not going to make this a giant post.. I'm not going to force you into any real direction. But, it just looks like your trying just your moving at a slow rate.

Maybe the best way to help you take a big leap is to take a good colored picture "real high quality" erase a part and try to recreate that maybe just a arm/leg etc. Just to learn some blending (don't use the smudge or eyewizard)

I hope that helps..


Posts: 109 | From: USA, Pennsylvania | Registered: Dec 2002  |  IP: Logged
Angelo
Extreme Member

Member # 134

posted 11-04-2005 03:38 PM     Profile for Angelo   Author's Homepage   Email Angelo     Send New Private Message   Edit/Delete Post   Reply With Quote
Cheers man, it's cool. I'll be bearing that advice in mind when I start colouring this Bloodrayne pic. Cel-shading's always a bit difficult for me, but I'm gonna do 2 different versions of her, so I'll give your suggestion a try.

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The home of all Pandemic Dreams

Posts: 886 | From: Kingston-upon-Thames, England | Registered: Feb 2003  |  IP: Logged
Jats1
Mega Member

Member # 183

posted 12-04-2005 07:23 PM     Profile for Jats1   Email Jats1     Send New Private Message   Edit/Delete Post   Reply With Quote
I think you need to think more about how lights and shadows play around three dimensional shapes - it seems like a hard thing to explain verbally, but I would suggest doing studies either from life or from high quality artwork. Also colours often look better if the hue is slightly different from highlight to shadow, rather than just the brightness value.

Looks pretty good though, but I agree with the above that professional level lineart would be better practice, as the folds and anatomy would conform to observations of shading from books/real life.

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Posts: 497 | From: London | Registered: Dec 2003  |  IP: Logged

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