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»  Organic Metal   » I Made This!   » Finished Works   » Creonfr's "Cammy Awaiting" Coloured

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Author Topic: Creonfr's "Cammy Awaiting" Coloured
gramps
Junior Member

Member # 15

posted 23-11-2005 10:27 PM     Profile for gramps   Author's Homepage   Email gramps     Send New Private Message   Edit/Delete Post   Reply With Quote
http://www.deviantart.com/deviation/25580324/

A simple link will have to do, as I completely lack filestore at the moment ... unless i can wrangle some off the computing dept without them knowing...

Anyway, a different slant on this lineart. Deleted the existing bg and went with a cityscape, for no reason other than i thought it would look nice; which it kinda does.

Strange, the whole resurrected post thing might just spur me back into forum life, cos devart is just too damn impersonal.

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"I have seen and I believe" - Wen the Eternally Surprised


Posts: 47 | From: Glasgow, Scotland | Registered: Feb 2002  |  IP: Logged
Jats1
Mega Member

Member # 183

posted 24-11-2005 02:11 PM     Profile for Jats1   Email Jats1     Send New Private Message   Edit/Delete Post   Reply With Quote
I like it. you did a good job finding a photo that pretty much matches the perspective of the picture. My crit would be mostly with your colour choices for different shades. the hair lacks contrast/shinyness, and the skin tone looks muddy. Also some manipulation of the photo so it looks lees like a photo and more like a drawing might help it merge with the lineart a bit better.

As far as trying to make the colour choices better goes, its hard to advise verbally really. I would recommend picking a lightish base colour, then increasing saturation and reducing brightness for base tone. and then further reducing brightness, and greatly reducing saturation and brightness for the shadows. radiosity is also something to look at, some materials take on some of the colours of those next to them (skin can sometimes). Anyway, I know this is a bit vague but hopefully its helpful in some way.

[ 24-11-2005: Message edited by: Jats1 ]

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Posts: 497 | From: London | Registered: Dec 2003  |  IP: Logged
Bomu
Moderator

Member # 1

posted 24-11-2005 02:36 PM     Profile for Bomu   Author's Homepage   Email Bomu     Send New Private Message   Edit/Delete Post   Reply With Quote
Had to double check this was actually a recent post! Looking good as it stands. The photo looks cool and fits well, it might have been even cooler to have CGed in those buldings.. Time consuming and possibly frustrating, but cooler. . .

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Organic Metal

Posts: 1622 | From: Kent, England | Registered: Jan 2002  |  IP: Logged
gramps
Junior Member

Member # 15

posted 24-11-2005 11:39 PM     Profile for gramps   Author's Homepage   Email gramps     Send New Private Message   Edit/Delete Post   Reply With Quote
jats - point taken - my colour selection is the result of laziness - i still select colour in mostly the same way as i always have; it's definitely an area i need to work on - in fact it's the major area i need to work on. I'm still kinda shy when it comes to experimenting with colour.

bomu - yes it would be cool is a) i had the time to cg the bg; and b) i could pull off something that looked anything but pap. But unfortunately academic life is sucking away my time again - damn computing masters course...

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"I have seen and I believe" - Wen the Eternally Surprised


Posts: 47 | From: Glasgow, Scotland | Registered: Feb 2002  |  IP: Logged
Dekar
Grand Member

Member # 122

posted 27-11-2005 08:05 PM     Profile for Dekar   Email Dekar     Send New Private Message   Edit/Delete Post   Reply With Quote
Pretty nice coloring gramps. I just recently ran into your DA gallery while glancing around.

Yeah will agree, it does have a oil look to it. I believe you're trying to hit up to those cool illustrator pieces? To reach that, try to create a more solid color edge around the main focused points. Then usually, use some method to break those color bounds ever so soft to your own style. Not only will that help get rid of that oily look it will also draw your attention easily. That is how most of the masters art looks so good/eye candy.(keep in mind it's ok not to be so uniform)

Hmm, sort of like in how you have the nose done. It stands out too much from the rest of the body. The spacing between her nose and position is quite awkward. I think you should've just gave a more gently upturned slide to her nose and then softened the bridge on the right slightly.

I think some of the highlights are misplaced to really enhance.. It's difficult to say since perspective, I'd just think their should be a tiny few in her figure on some areas not just on the sides illuminating her.

I do like how you went for a movie type render on the skin. I think possibly the skin tone is too vibrant (full-color) in night to really get that feel down. Just, believe adding in a moonlight tint (if any) with the darkness from night sky over her figure and sort of a semi-light glow where the light breaks on her would enhance your illumination somehow. It's just she's in a city so much can be bouncing/refracting I'd say just explore with it, maybe surprise us!

Alright, hope that helps you some *cough* didn't want to say everything to the letter. I take it you didn't have a whole heck of free time to spend. It should be fun coloring once you get the flats down, just try to break the habit of coloring step by step fully.

-Late Edit some stuff, I just had to fix np if you took it offensive others might've.. I wrote to briefly *compacted.

[ 13-12-2005: Message edited by: Dekar ]


Posts: 109 | From: USA, Pennsylvania | Registered: Dec 2002  |  IP: Logged

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