posted 19-04-2003 07:48 PM
I just want to start off by saying, I'm not posting this to sound elitist, or to show off. It occurs to me it may sound that way but that isn't my intention. I was just wondering how many other artists draw the same way as me. As I've said before I don't know any other artists in the flesh, so I sometimes ask silly little questions like this, anyways, the question is.....
How many people on here don't use guidelines or a skeletal system when drawing ?. I just draw freehand and guess as to where the bits n bobs go. I tried using a skeletal system but it made my drawing worse.
Posts: 864 | From: On my favourite chair | Registered: Sep 2002 | IP: Logged
Bugsy
Moderator
Member # 9
posted 20-04-2003 01:37 PM
I do use guidelines for the face, coz that's how I got to learn how to draw. I can do without in normal face positions, but it just slows me down. I don't use real skeletal systems, I just draw the 'spine-line' and go from there.
btw, coudl you mind the caps in your post titles? It's kinda annoying to read
posted 20-04-2003 06:13 PM
I use skeletal guidelines for poses, I can manage without but the picture turns out to be alot better in my opinion. Neo alot of your art (thats I've seen atleast) hasen't really needed a skeleton, those furries seem to have different proportions, haven't they? Well the ones of yours I've seen do, larger heads if you know what I mean. I have seen other people with the same style of drawing as you, very hard to have a style completely original. Can't think of any names though! I think the face guidelines are essential too!
posted 20-04-2003 08:05 PM
Used to. Don't use em much anymore, although, judging from the quality of my last pics, maybe it'd be advisable for me to...
posted 22-04-2003 12:27 AM
Anthro's are neko-jin characters. Humanoids with basic animal features. Furrys are animals with humanistic features ie. More animal than human.
Whoever told you they were the same thing, was wrong.
Posts: 864 | From: On my favourite chair | Registered: Sep 2002 | IP: Logged
Ayzie
Grand Member
Member # 25
posted 22-04-2003 08:37 AM
eek... "all anime based styles have an enlarged head..." This is the exact kind of statement that plagues anime or anime-inspired art. Ask any person that dislikes the genre, and one thing he/she will rant about, is the "inaccurate" anatomy. The problem is that most of them are basing their opinions on stuff like dragonball, sailormoon, pokemon and etc. [mmm, I love Akira Toriyama's style though, despite all the harsh criticism from ppl ]
I'd have to disagree that ALL anime styles contain an enlarged head... although definitely a lot contain exaggerated features, I'm sure you can still find anime-inspired characters with realistic proportions.
Mmm! Just wanted to say, I don't really favour any particular "anime-style", it's all good stuff to me And yup I use guidelines.
posted 22-04-2003 12:56 PM
Yup, true. I was wrong . There are realistic animes, cant think of any names off hand but i've seen a few. Mainstream anime is mostly deformed though.
As for sounding all snooty and idignant with you two (Dan and Bugs) I apologise but I just dislike my art being associated with people who draw full furs.
I respect the ones who draw realistic or disney style characters, or fantasy style warrior animal type pics, but not the ones who draw furry smut. There's nothing appealing about a fish girl hybrid, or a bird woman with a real beak. Or a woman with a real wolf face + snout, doing cheesecake poses. That's zoophilia and no mistake.
Posts: 864 | From: On my favourite chair | Registered: Sep 2002 | IP: Logged
SilentDan
Mega Member
Member # 117
posted 22-04-2003 03:32 PM
lol no probs neo, I do like the larger head styles. But stuff like Cowboy Beebop for example is more my cup o' tea. Each to their own and all that
posted 25-07-2003 08:51 PM
Uhm the furry animal discussion aside and back on topic.
Personaly I use guidlines/helplines in the bigger stuff I do. Its good to keep things in order (like both eyes on the same level) and helps me when I have to measure things. But I know that it can limit you if you follow those guides to strict. Especial if the guides you use arent your own, but stuff you have learned in some tutorial (my suspicion is that some tutorials show all possible lines even tho not all are needed).
Use helplines as much as possible, they are meant to help you. If they dont help dont draw them .
-------------------- Wer nicht vom Meister lernt, lernt nie etwas.
posted 25-07-2003 10:31 PM
yeah! I do use guidelines, but as few as possible, cause I hate rubbing them all out afterwards. And it depends what I'm doing, also... so, like, I'll do a rough box shape for a hand and then add the fingers in. or draw a rough circle for a head and then draw in the features.
when I'm life-drawing I don't use guidelines at all. I hardly ever even use a rubber. I figure it's good practice.
posted 26-07-2003 10:13 AM
Fallen back into the habit of using them, though I wanna get out of it ASAP. As GIAM said though, they're there mainly to help. Generally, I just start with basic shapes for characters' bodies, to construct the drawing, then I go on from there. Again, I'm tryin (desperately and not very successfully) to get out of this, cos my drawings feel a bit rigid sometimes. Still, only time will tell...
quote:But stuff like Cowboy Beebop for example is more my cup o' tea.
Yes im not the only one!
I use guidelines,a stick figure with balls for the crainium and balls for the joints and chest.. At first, your art dosent look as good but down the line it is much easier to try out different things that way.
-------------------- This signature has five words!
posted 03-08-2003 04:31 AM
Personally I prefer to use guidelines in the majority of my work. They are very helpful in getting the right attitude into a drawing to convey the emotion/character.
When I animate guidelines are even more important as they help to maintain the proportions of the character over the length of the shot. When I was starting out I did one animation where my character ended up losing a foot in height by the final frame.
The only times when I feel they are a disadvantage is when designing characters as they discourage the spontaneous drawing needed to be inventive.
-------------------- Did you just spill my pint?
Posts: 60 | From: Chatham, Kent | Registered: Mar 2002 | IP: Logged
Bomu
Moderator
Member # 1
posted 19-08-2003 11:45 PM
I'm a guide line user - even if it's just a quick light circle for the head to work out the proportions of my character or what not - I dont know many people that dont use some sort of 'quick lighty drawn' guide to aid them somewhere along the line... Then again, these days I dont physically know many people that draw at all!
-------------------- Organic Metal
Posts: 1622 | From: Kent, England | Registered: Jan 2002 | IP: Logged
Leto 2
Junior Member
Member # 173
posted 14-10-2003 04:08 PM
quote: Then again, these days I dont physically know many people that draw at all!
Same here.
Back to the topic, I don't use guidelines. I dunno about you guys but I feel kinda crammed using them. I tried it and I admit that the character's body looks more natural and symmetrical. But again, I don't like these guidelines.
posted 23-10-2003 01:49 AM
i dont i daw the rough outlines lightly and if its rong rub it out! i find using skeletal makes my people worse especially for more cartoony pictures
-------------------- MIKE B
Posts: 59 | From: KENT S E UK | Registered: Mar 2002 | IP: Logged